![]() ![]() This is a mentality that Australian developer Hipster Whale is almost single-handedly keeping alive. This approach was probably born of the arcades it’s not easy to concentrate on narrative when you have hundreds of kids shouting around you. ![]() ![]() Games like Pac-Man, Frogger and Space Invaders depended entirely on repeating their central concept over and over again, challenging players to endurance tests which would enable them to beat their own high scores rather than engage with single-player storytelling. Many great games are predicated entirely around repetition, including the arcade classics of the halcyon 1980s. This is often thought to especially be the case with modern millennials, who are sometimes seen as overstimulated and requiring constant innovation in order to remain sated. Repetition, we are told, creates boredom and frustration, leading us to give up on games and seek something new. We often think that repetition should be avoided at all costs and that games which repeat themselves frequently are somehow worse or less commendable than those that consistently offer up fresh content for us. Repetition in video games is an interesting thing. ![]()
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